Margo Interactive

Voxel and low poly 3D

Margo Interactive

Custom voxel and low poly game assets, ready for Roblox, Unity, Godot and Unreal.

I build props, environment kits, characters and dioramas. Every piece ships at real scale, with clean meshes and collision where you need it.

  • Roblox
  • Unity
  • Godot
  • Unreal
Twelve pieces from the Forest Camp voxel kit: a tent, campfire, berry stand, crate, pine, birch, berry bush, mushrooms, rock, cliff, plank bridge and totem.

Featured kit

Forest Camp

A 46 piece voxel kit for cozy forest and camping games. Tents, campfires, trees, berry bushes, rocks, paths, river pieces, a plank bridge and zone markers, all in one warm daytime palette.

Open the full 46 piece sheet

Pieces
46, each as FBX plus the editable source file
Collision
Optional box collision meshes for 26 solid pieces
Scale
Meters, Y up, origin at the center of each footprint
Mesh
One mesh, one material and one palette texture per piece
Grid
One voxel is 0.07 m, a quarter stud in Roblox. Ground tiles line up on a shared grid.

Camp 12

Trees 8

Bushes and plants 6

Ground and terrain 12

Props 3

Zone markers 5

Showcase

Recent builds

Bigger one off pieces. Tap any image to see it full size.

Skyforge Citadel, turntable in engine.

What I make

Assets that drop straight into your game

  • Props and environment kits

    Modular pieces on one grid, so walls, paths and tiles snap together without fiddling.

  • Characters and creatures

    Chunky, readable silhouettes that still read at a normal game camera distance.

  • Buildings and dioramas

    Hero pieces, floating islands and small scenes for menus, lobbies and trailers.

  • Roblox ready packs

    FBX in meters with pivots set, collision boxes included and the texture next to each mesh.

FBX by default. Other formats on request.

Commissions

How commissions work

  1. Brief

    Tell me what you need, which engine you use and the style you are after. Reference images help a lot.

  2. Quote

    I reply with a price, a piece list and a timeline.

  3. Deposit

    A deposit books your slot and I start building.

  4. Previews

    You get renders as I go, so changes happen early.

  5. Final files

    Delivered in your engine format, with scale and collision checked.

Pricing: quotes on request. Every job is different, so I price each brief on its own.

Got a project?

Send me a short brief with your engine, piece count and a few references.

hello@margointeractive.com
Discordmargointeractive